Three Lions Squad Depth Labelled 'Absurd' - Wales Manager Craig Bellamy
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- By Troy Robinson
- 09 Dec 2025
I'm not sure exactly how the tradition began, however I always name all my Pokémon trainers Glitch.
Whether it's a main series title or a side project such as Pokkén Tournament DX and Pokémon Go — the moniker always stays the same. Glitch switches from male to female characters, featuring black and purple locks. Occasionally their style is impeccable, like in Pokémon Legends: Z-A, the newest addition in this enduring series (and among the more style-conscious entries). At other moments they're confined to the various school uniform designs from Pokémon Scarlet and Violet. But they're always Malfunction.
Much like my characters, the Pokemon titles have transformed across installments, some cosmetic, others significant. However at their heart, they stay identical; they're always Pokémon to the core. Game Freak uncovered a nearly perfect gameplay formula some 30 years ago, and has only seriously tried to innovate upon it with entries like Pokémon Legends: Arceus (different timeline, your character faces peril). Across every version, the fundamental mechanics cycle of catching and fighting with charming creatures has remained consistent for nearly as long as I've been alive.
Similar to Arceus previously, with its absence of gyms and focus on creating a creature catalog, Pokémon Legends: Z-A introduces several deviations into that framework. It's set entirely in one place, the Paris-inspired Lumiose City of Pokémon X & Y, abandoning the region-spanning journeys of previous titles. Pokémon are intended to live together alongside people, trainers and non-trainers alike, in manners we've only seen glimpses of previously.
Far more radical than that Z-A's real-time combat mechanics. It's here the series' near-perfect core cycle undergoes its biggest evolution yet, swapping methodical sequential fights for more frenetic action. And it's immensely fun, despite I feel ready for a new traditional release. Although these alterations to the traditional Pokémon formula sound like they create a completely new experience, Pokémon Legends: Z-A feels as recognizable as every other Pokémon title.
Upon initially reaching at Lumiose Metropolis, whatever plans your created character planned as a visitor are discarded; you're immediately enlisted by the female guide (if playing as a male character; Urbain if female) to become part of their squad of battlers. You're gifted one of her Pokémon as your first partner and are sent to participate in the Z-A Royale.
The Championship is the epicenter in Pokémon Legends: Z-A. It's comparable to the traditional "arena symbols to final challenge" advancement from earlier titles. However here, you fight a handful of trainers to earn the opportunity to participate in a promotion match. Win and you will be promoted to the next rank, with the final objective of reaching rank A.
Character fights take place during nighttime, while sneaking around the designated combat areas is very enjoyable. I'm always attempting to surprise an opponent and unleash a free attack, since everything happens instantaneously. Moves function with recharge periods, indicating both combatants can sometimes attack each other concurrently (and defeat each other simultaneously). It's much to get used to at first. Even after gaming for almost 30 hours, I still feel that there is plenty to learn regarding using my Pokémon's moves in methods that work together synergistically. Placement also plays a major role during combat since your creatures will trail behind you or move to specific locations to perform attacks (some are long-range, whereas others must be in close proximity).
The live combat makes battles progress so quickly that I often sometimes cycling through moves in identical patterns, even when this results in a suboptimal strategy. There's no time to breathe during Z-A, and plenty of chances to get overwhelmed. Pokémon battles rely on feedback post-move execution, and that information remains visible on screen in Z-A, but flashes past rapidly. Occasionally, you can't even read it because taking your eyes off your adversary will result in immediate defeat.
Away from combat, you will traverse Lumiose City. It's relatively small, although tightly filled. Far into the adventure, I'm still discovering new shops and elevated areas to explore. It's also full of charm, and perfectly captures the concept of creatures and humans coexisting. Common bird Pokemon inhabit its pathways, taking flight as you approach like the real-life city birds obstructing my path when walking in New York City. The Pan Trio monkeys gleefully hang from lampposts, and insect creatures like Kakuna attach themselves on branches.
A focus on city living represents a fresh approach for the franchise, and a positive change. Even so, navigating the city grows repetitive over time. You may stumble upon an alley you haven't been to, but it feels identical. The building design is devoid of personality, and many elevated areas and sewer paths provide minimal diversity. While I never visited Paris, the inspiration for the city, I reside in New York for nearly a decade. It's a metropolis where every district differs, and they're all alive with uniqueness that give them soul. Lumiose City doesn't have that. It has beige structures topped with colored roofs and flatly rendered balconies.
Where Lumiose City really shines, oddly enough, is indoors. I adored the way creature fights in Sword and Shield take place in arena-like venues, giving them real weight and importance. Conversely, battles in Scarlet & Violet take place in a field with few spectators observing. It's very disappointing. Z-A strikes a middle ground between the two. You'll battle in eateries with patrons watching while they eat. An elite combat club will invite you to a competition, and you will combat in its rooftop arena with a chandelier (not Chandelure) suspended overhead. My favorite location is the beautifully designed headquarters of the Rust Syndicate with its moody lighting and magenta walls. Various individual combat settings overflow with personality that's absent from the overall metropolis in general.
Throughout the Royale, as well as quelling rogue Mega Evolved Pokémon and completing the Pokédex, there's an inescapable sense that, {"I
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